Setting Up C++ In Visual Studio Code

  



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In this tutorial, you will learn How to Set up Visual Studio Code for Creating, Executing and Debugging C Programs.00:00 Introduction00:36 Check g and gd. I am trying to setup visual studio code for opengl development. I already have it working for plain c/c development I am now trying to add in opengl development to the mix. I know how to setup opengl on other platforms (i.e. Eclipse, Xcode, Visual Studio, CodeBlocks). The root of my problem is more how to setup dependencies in visual studio code. To successfully complete this tutorial, you must do the following steps: Install Visual Studio Code. Install the C/C extension for VS Code. You can install the C/C extension by searching for 'c' in the Extensions. Install Mingw-w64 via the SourceForge website. Click Mingw-w64 to download the. For C and C, select the Desktop development with C workload and then choose Install. When the installation completes, choose the Launch button to start Visual Studio. The first time you run Visual Studio, you're asked to sign in with a Microsoft Account. If you don't have one, you can create one for free. There is a much easier way to compile and run C code, no configuration needed: Install the Code Runner Extension; Open your C code file in Text Editor, then use shortcut Ctrl+Alt+N, or press F1 and then select/type Run Code, or right click the Text Editor and then click Run Code in context menu, the code will be compiled and run, and the output will be shown in the Output Window.

For simplicity and clarity, the C/C++ applications presented in this tutorial are constructed as Win32 console application projects in Microsoft Visual Studio 2008.

The procedure below outlines the steps to build and run a simple program.

To create a new Win32 console application project

Setting
  1. Start Visual Studio 2008.

  2. From the File menu, select New, and then select Project. The New Project dialog box will open. For Project types, select Visual C++ / Win32. For Templates, select Win32 Console Application. Then type the name of the project (in this case, 'trivialProj') in the Name field. For the project Location field, either accept the default setting or choose another location (e.g., c:examplesHowDoI). Click OK.

  3. The Win32 Application Wizard will start. You do not need to change any options. Click Finish.

  4. Set up the include directory for Visual Studio. From the Tools menu, select Options. In the Options dialog box, expand Projects and Solutions. Select VC++ Directories. Select Include files in the Show directories for drop down box. Click the New Line button, and add a new line to the list of directories. Browse to the directory that contains the MSXML header file. For MSXML 6.0, by default, the directory is C:Program FilesMSXML 6.0inc. Click OK.

  5. Set up the lib directory for Visual Studio. From the Tools menu, select Options. In the Options dialog box, expand Projects and Solutions. Select VC++ Directories. Select Library files in the Show directories for drop down box. Click the New Line button, and add a new line to the list of directories. Browse to the directory that contains the MSXML libraries. For MSXML 6.0, by default, the directory is C:Program FilesMSXML 6.0lib. Click OK.

  6. Modify the project to link with the MSXML 6.0 library. In the Solution Explorer, right click on the project and select Properties. In the tree, expand Configuration Properties, and then expand Linker. Under Linker, click on Command Line. Enter msxml6.lib in the Additional options text box. Click OK.

Now you are ready to add source and header files to the project.

For simplicity's sake, each task in the How Do I Program with DOM in C++ tutorial is implemented as a standalone Win32 console application.

Visual Studio Code C++ Setup

Code

Source Listing for a Trivial Application (trivial.cpp)

To edit the source code for your project

Vscode c++ config
  1. Open the Solution Explorer. Expand the Source Files tab. Right click on trivalProj.cpp and select View Code.

  2. Copy the source code snippet above and paste it into trivalProj.cpp.

    Note

    Before using any COM module, you must initialize the COM library by calling the CoInitialize(NULL) function in your application. You then must close the COM library by calling the CoUninitialize() function before the application exits.

To build and run the application

Vscode C++ Setup

  1. To test the application while in the development environment, select Build Solution from the Build menu.

  2. When the application is built without errors, run the application. From the Debug menu, select Start Without Debugging.

Setting Up C++ In Visual Studio Code 2019

When you build and run trivial.cpp, you should get the following output:

Setting Up C++ In Visual Studio Code Examples

You are now ready to start working with XML DOM.